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January 20, 2018, 07:15:25 am - (Auto Merged - Double Posts are not allowed before 7 days.) Has anyone else here experience similar problems with this emulator? How did you fix it? I usually use the "Nice" settings on Pete's OpenGL2 PSX GPU Version 2.9, but I changed one thing to hopefully to make it run better: I changed the Off-Screen drawing option from "Extended" to "Standard". Also, voice samples sound garbled with static when I change the sound plugin. I noticed the sound skipping so I changed the sound plugin from the default one to P.E.Op.S. I also know about pSX v1.13 Cheat Edition, but that works like a regular CD GameShark you can't enable and disable codes on the fly.Īnyway, I'm trying to play Lunar 2, which is a 2D game and shouldn't be graphics intensive. Yeah, I know ePSXe has a built in "cheat" feature, but it only uses pre-loaded codes, and you cannot add codes yourself. These PS1 emulators do not use plugins, in case you want something that just works and is more accurate without fiddling with many settings.Awhile back someone recommended this emulator to me because the PEC plugin for ePSXe gets detected as a virus by some antivirus programs. This pack has preconfigured versions of both the regular and SCP versions of lilypad:
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Use the following if you're using a PS3 controller:
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New PSX GPU Plugin AmiDog its again closed source.Soft GPU Plugin with Zenju's xBRZ filter. So there is hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2.
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Its limited to software rendering and can increase internal resolution up to 4x but has inferior feature set compared to PCSX2 mode still its notable for being one of few open source PSX plugins which can increase internal resolution.
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Similar Pete's OpenGL2, it is closed source and has not been updated in years, but there is some hope author will release new version Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. 2D: Edgbla's gpuBladeSoft 1.42a - Very accurate and has support for up to 6x internal resolution, Improved Coordinate Accuracy, shaders/filters and Bilinear texture filtering but renders everything on CPU, is single-threaded and poorly optimized so can be very demanding at high resolutions.
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PeteOpenGL2Tweak-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack.Unfortunately this plugin is closed source and wasn't updated for years. It allows you to set a custom rendering resolution of up to 3x horizontal internal resolution and up to 4x vertical internal resolution for within the fullscreen box, aka window resolution and has support for shaders and Bilinear texture filtering. Pete's OpenGL2 2.9 - More accurate and compatible than OpenGL 1.78.There is also optimized, modified and enhanced versions of this plugin in active development which can currently be used only by FPSE. Despite being open source this plugin wasn't updated for years either(except FPSE version) and cant use shaders like Pete's OpenGL2 and gpuBladeSoft. Has an anti-jitter function labeled "GTE accuracy", rendering at native screen resolution, Bilinear texture filtering and allows driver-forced AA. 3D: PEOPS OpenGL 1.78 - Comes with PCSX-R.
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